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Casperpanel is down ( Not unusual )
@Linden Lab Its because... HTTP Strict Transport Security (HSTS) -
Huge potential in social neighbourhoods but unreachable?
No, I'm claiming no such thing. I said IF Wow has this cosiness that people like in SL -- a house -- why wouldn't that be a draw, especially if WoW has better sociability? I indeed know almost nothing about MMORPGs, never last more than a few minutes in them, dislike them, and have no interest in them. But I don't need to -- because my challenge is for YOU to explain what about them is so compelling -- which you are doing, in part, but there's a second part -- such as to make SL people come over there. And yet they don't. They come and go or never try or play and leave. There is far more churn in WoW likely even than in SL because basically, there is only one thing -- no, two things -- you can do there: go on raids and kill things and win valuable prizes. That you can't really effectively sell outside the game (although people do in fact). I see no evidence that there are these masses of people playing games outside of SL -- or for that matter inside. And you haven't proven this merely by hortatoriliy claiming it because it's true for you. It's not "important" to me to say this or prove this -- I just call it as I see it. I have been around for 21 years. I've known tons of people. I've had tons of customers. They never talk about games. They never say, "Put in a game for us, Prokofy." They never leave and say "I've gone off to WoW". I make a point of doing a small exit survey when people refund or leave. Did they have problems? Are they still in SL? Did they move? And it is never "I like playing WoW better". I don't see anyone here even on this tiny, unrepresentative forums, rushing to say, oh yes, I play WoW and gosh, it's better than SL and SL should become like WoW. Er, could we go around in posses slaying giant "privacy" boards with photoreal textures? How about giant spars? Maybe slash that 50-horse farm in two? I'm in! I'm not sure SL would "die tomorrow" if the IM system suddenly broke. Maybe. Tons of people shop and dress up because they enjoy shopping and dressing up, like many of us enjoyed dressing up dolls. The avatar is their doll. That's all there is to it. When very young, children "parallel play," playing separately alongside each other, but not interacting. That's the arrested stage a lot of SL is at. Then as children get older, they begin to verbalize and interact and pretend things about each others' dollies and have them ride in cars or have a tea party. Occasionally, Lil Bro will come and with his pal and disrupt everything and throw all the teacups and dolls around and the girls cry. That's Second Life. Yes, some people reach more advanced stages of puppeteering their avatar seemlessly, and even interacting in sophisticated ways with others also puppeteered. But as you can see, there is a built-in charmlessness here that Philip's many years of trying to make "haptic" or "facial expressions" work has not yet broken. When you ask the conundrum of how someone can make a friend when there are no places to make a friend, you've explained why 9 out of 10 or more people simply flame out of SL immediately. People make friends in all kinds of ways, but it's almost by accident. Your mother may have told you "to make a friend, you have to be a friend." Or maybe she told you to "do something you love, and you will find people to love" -- with great suspicions about swiping dating apps. So design a "Match HUD" or pay a coder and put a "Match Hud" on the market where people can fly around and do a "Near Me" kind of thing. In fact, there was a group of vary avid early Second Life residents who did just that in RL. It was called Wello Horld. They went to California and got VC funding. They beta tested around town. People hated it to pieces as it felt horribly intrusive to sit in a bar, even if you signed up and put your info on to this app, to have someone suddenly burst in and say "I'm in the table in the corner and I match." There are a thousand invisible cues and clues that people exchange with each other on the way to even being acquaintances let alone partners, and games and worlds and apps cannot duplicate this. At least not yet. You don't like the idea that people solo-play, and yet they do. If you had everyone fill out one of those surveys online now by various pollsters including NYC, they would answer "0" on the three questions: 1) how many people did you interact with personally in the last 24 hours, even a store clerk; 2) how many people did you talk to online through messenging apps; 3) how many did you interact with on the telephone or a face-to-face app like Zoom? People may join and even stay in SL with high expectations -- the dream dies hard -- but a lot of them would have 0 on every one of those 3 questions largely aimed at people in RL and online with other apps -- and the virtual world would not save them. If it does for me, it's because I made the effort, just as I do in RL now that two of my best friends for 50 years have died, and I am down to only 2 more bestest friends who live in other cities. Make the effort. -
Creating mesh
I am interested in creating mesh clothing. I've learned of using Blender as a great way to create it but I'm wondering how am I able to learn to create it for every mesh body? Do I have to own them or can I add measurements into Blender? -
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What is peeving you now, while logged into Second Life
Yes, that's what I mean. You've broken it up into two steps. But it amounts to the same thing. If you are a member of a group and you put out a prim on a sim, the sim should recognize you and set the prim to the group automatically. IIRC, this function is in Firestorm and no one complains that it is laggy or hard or doesn't work. But clearly it involves making calls to the sim, perhaps multiple kinds of calls, and adding more calls doing things probably is viewed by the Lindens as too much burden on their servers, in principle. Yet if it is true that most people use Firestorm, then this is ALREADY happening and hasn't been the catastrophe imagined. So to add the funcionality for that tiny remainder (supposedly) of us who use the official SL viewer shouldn't be a big deal. In fact you will remember they DID this. It WAS in a version many moons ago. Then they decided something was wrong with it and took it off. It's like how they made Linden trees non returnable for a time -- until they didn't (in the early days of Heterocera during a fit of bucolic obsession).
