RSS SL
Second Life Community - All Activity
-
How Does Your SL Look Today?
Gathered some old friends for my article about cliques 😉 -
New Onboarding?
So I was curious when I read about this new Adult Hub here and went over to have a look see. It certainly wasn't what I was expecting. This is the newest 'welcome hub' build by the Moles with the possibility to utilise all the new and old graphics settings available (within reason) especially considering that ALM is no longer around to turn off yet, most wasn't utilised and when it was it was half done. Caves that should be darkened using reflection probes are instead bright as if the sun was in it. The neon signs dont utilise point lighting for reflections that would improve the atmosphere and aesthetics immensely with absolutely no impact on performance. The water looks more like old prim water than what water can look like now especially when compared to the nearby rivers where at least they offer reflections in the water unlike the pool which for some reason doesn't reflect like water would. Even the glass reflects. Then there are the tiles in the pool that look like they have never seen a drop of water on them at all. The pathways look flat texture wise and almost fake looking. Etc. I know there will be groans that I am nit picking but we have to remember this is or should be the first look a person gets of Second Life and just how good it can look - even if it is a sub portaled region from the welcome hub. This is just basic graphics aesthetics and atmosphere. Then we have all these condom vendors around the place yet no free bits anywhere or instructions on where to get them... seems a little odd especially that when I was there there was no mentors or many older users around to help despite seeing at least 15 or so new people come in only to leave within about 1 minute. Just like the welcome hub it is also lacking movement with no animesh, birds, butterflies - anything. Then there is the question of land impact. Am I missing something on this region or is what is on the ground all of it? If it is, then how the heck does that build total 35334 land impact? I mean I can guess how it is that size based on all the 1 prim objects and use of singular rocks for cliffs rather than building custom but still. In a time when we have PBR and 2k textures impacting peoples performance optimisation is a must and I am sorry; for a single storey build even if sim wide, that land impact is insane for what is there. That all said, layout is a huge step up from the actual welcome hub and at least it isn't all white and clinical looking. Theme wise it is pretty cool as well and glad to see something adult even if it is more mature themed than actual adult. Now if only they could get new users to stay there for more than 1 minute. -
Disappointed to see AI generated content in world.
I see it as just another advancement, and it can and will be used for good things and cruddy things, like anything else is. And I think a lot of the uproar is just another iteration of some residents hitting glass ceilings and complaining about it while those above them insist there aren't any glass ceilings, while striving to keep them intact at all costs. If I can augment my skills to the point of speeding up workflows and having things turn out right with minimal fiddling, I'll call it a good thing. If it makes more work than I wanted just to make it feasible, I'll throw it away like so many other things. And I think it'd be awesome if people with consumer-grade hardware could all rig their own mesh for free. Every apparent death-blow to those above the hypothetical glass ceilings is just another step in the advancement of the digital arts as a whole, and another thing to force improvements in the quality of retail goods if anyone wants to make the big L$. It's like, win/win/win/win/win/etc. -
Copperfield Heights
That is true, it is thousands of vacant houses. But how can LL solve it when the empty houses is spread? It is not regions with only empty houses. -
Commercial Bellisseria
Nope.
