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  1. To be clear, for typical scripted things like clothes and decorations I would tend to agree with you. To give a common example; CasperVend/CasperUpdate API Keys. These keys are private, because a user who gains access to these keys are able to get 'redeliveries' of any product in a creators store, including products that they do not own. Don't forget that the script permission system also includes 'PERMISSION_DEBIT' - Scripts can hold the permission to take money from the users account and send out payments. Since the scripts will be executing on a client computer rather than a trusted server. Another example is the Combat Community, API Keys typically authenticate players weapons are not modified to gain an unfair advantage, especially important where the trust is required due to game payout mechanics. I don't think there's a reliable automatic way to determine if a script requires the security, other than to check its existing permissions. It might be enough to simply have scripts that are not modify not work when logging into a 'local' world, it would be a good incentive for creators to make more modifiable scripts anyway.
  2. VELVET AFTERDARK Join us at INDIGO for an elegant, sensual goth club experience. DJ: Connor Bloodrose Host: Dion Thursday | 8:00–10:00 PM SLT INDIGO [http://maps.secondlife.com/secondlife/Blasphemous%20Rumours/122/65/2004 TAXI] A seductive journey through Goth, Darkwave, and Synth — smooth builds, dark atmospheres, and late-night dancefloor energy. Dress dark. Dance closer. Velvet Afterdark awaits.
  3. No mention of the other crucial part of the Central Nervous System, or what to do with it though 🤷 I get the feeling they're more of in favour of the Enteric Nervous System, strong visceral reactions resulting in explosive expulsion of gas and faecal matter from whichever orifice is handy.
  4. Hello everyone, I’m looking to hire an experienced Second Life scripter to build a custom Combat / Follower HUD. This is a paid project and requires strong knowledge of advanced LSL, avatar movement, camera control, dialogs, sensors, and HUD optimization. 👉 Important: I already have the HUD textures and visual design completed. This project is scripting only — no UI or texture work required. 🧠 Core HUD Features Required🟣 LookAt Button Orients the camera toward a selected target Activates only when the target is within 4 meters Enhances immersion without hard-locking the avatar 🟣 Flight Power Slider Adjustable from 0% to 100% Controls avatar flight power / movement force 🟣 Target / Follow System Touch opens a dialog menu Displays nearby avatar display names within 96m Selecting a target causes my avatar to follow at approximately 0.8m distance, positioned behind the target Smooth, non-jittery movement 🟣 Evader Button Instantly disengages / escapes nearby avatars 🟣 Custom Evader System Ability to store avatar UUIDs Automatically evades stored avatars if they come within 5 meters Persistent until manually cleared 🟣 Additional Features Additional ideas to be discussed with the right scripter Open to collaboration and experienced input 🔒 Rights & PermissionsI require exclusive rights to the final scripts Full permissions (modify / copy / transfer) Scripts must not be resold, reused, or redistributed by the creator ✅ What I’m Looking ForProven experience with combat HUDs, follower HUDs, or RP systems Clean, efficient, well-structured LSL Comfortable with dialogs, sensors, camera permissions, and avatar movement Reliable communication and follow-through 💬 ContactPlease reply to this post or contact me in-world: 📍 iamsickflowz Resident Examples of previous work are appreciated. Looking forward to working with the right scripter.
  5. One factor might be your (presumed) lack of a female avatar.