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How Do You Decide What to Wear Every Day?
I do a quick sniff test. If it smells normal and looks clean, then it's good enough to wear again before hitting the washer machine. -
🌞🌴 FULL HOMESTEAD ISLAND AVAILABLE WITH 5000 PRIMS 🌴🌞
Island available. IM Count Burks directly in world today. -
tpv wiki messed up? "Error creating thumbnail: Unable to save thumbnail to destination" everywhere
https://feedback.secondlife.com/web-bugs/p/error-creating-thumbnail-message-on-sl-wiki-breaking-images -
How Does Your SL Look Today?
Actually, in this instance, I was the arsonist. Maddy has taught me well. -
What's the deal with teleport rotation?
The Results So FarTeleporting into any region by name (without specifying coordinates), will attempt to visit 128/128/___, at or just above ground level. If the parcel that connects to 128, 128 has a landing point set, the arrival will be routed to the landing point instead. If the landing point override is active, the agent will be rotated to the Z rotation as shown in the About Land > Options, using real-world compass degrees (from N). If no landing point is specified, agent is rotated to ~45° (both compass degrees and zRot expressed as euler degrees agree on +45°) We still need more data. Our first series of tests always rotated the agent to face more-or-less due north. Time to flip the script, and try facing Due South before each teleport. Let's try facing SOUTH before teleporting🗘 Readjusted to south...-90° 🤔Well now.. THAT is interesting.. 45° again! This kind of blows the 'splitting the difference between departure rotation and arrival rotation' theory out of the water. 🗘 Readjusted to south...-90° 🤔Close enough again to call that a consistent result. 🗘 Readjusted to south...-90° 🤔45 again. 🗘 Readjusted to south...-90° 🤔45 again. 🗘 Readjusted to south...-90° 🤔45 again. What happens if we face EAST before teleporting?🗘 Readjusted to east... 0° 🤔45 again. 🗘 Readjusted to east... 0° 🗘 Readjusted to east... 0° 🗘 Readjusted to east... 0° 🤔At this point this is nearly perfectly consistent when there's no landing point. So what do we know about NE?This rotation doesn't seem to be about 'how your teleport started'.. it's being applied upon arrival. So what is 'special' about NE? NE is 45° in both the right-hand rule 'z' axis rotations, and in the real world clockwise compass direction. It's exactly halfway between 0° in each of these two methods. (E: 0°, vs N: 0°) The NE corner of the region is also X:256 Y:256.. conversely this means our back is to X:0 Y:0 No conclusions just yetThis exercise isn't over yet.. I haven't done any teleporting via double-clicks on maps, or landmarks.. I haven't done any teleports where I specified region coordinates in the location bar. But so far, the results are.. intriguing.
