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What would you be wearing if mesh wasn't limited?
Well to implement this you would give the ability to designate certain vertexes as 'hard'. In practice this would mean the faces of the body mesh. Then you drape the fabric over the mesh much like you can see Marvelous Designer do it in its cloth simulation, that's quite fascinating to watch and computationally intensive. Fabric has all sorts of properties that determine its elasticity, stretch, weight deformation etc so you can simulate any type of fabric. Even draping it over a static mannequin takes a moment for it to figure everything out. Avatar animations with true cloth simulation would require re-calculation of the simulation every single frame as a hard surface moves under the cloth. I think there's ways to make this less computationally intensive and modern game engines certainly employ many tricks with varying degrees of accuracy. I think in very intense examples like the video below they have pre-calculated every single frame to achieve the result, obviously not something that could happen in SL: With advancements in GPU power you could maybe do a less intensive (lower frame rate) simulation in real time however. -
Old Second Life Fashion
Wrote something up. A lot of the old blog links were dead so I had to go to Flickr. Let me know if you have thoughts or comments. Evolution of Fashion in Second LifeCajsa Littlehook -
New Forum Login Doesn't Request Password
Now it asks me for username and password, again. -
What would you be wearing if mesh wasn't limited?
Sure. But that would simply be a fresh start for the native avatar. Bodies like Maitreya, Legacy or other basic ones are still widely used because there’s nothing particularly magical about them , most people just want a reliable, mainstream base to start from. If this one were highly deformable (which is apparently part of the plan, yes^^), it could remove all basic add-on for breast ,butt etc and easily last a very long time, It would also significantly lighten the workload for creators and our clothing folders. while leaving creators free to invent things that sliders alone can’t do, be really creative. Then if people want niche bodies, they can deal with alphas and workarounds, something we’re already very experienced at. But what we have now is more like the ghost of the old default avatar, endlessly twisted by third-party body shapes… and it keeps popping up everywhere like an awkward photobomb. -
Copperfield Heights
3 lands 1024 sqm are free for copperfield now
