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How to increase immersion
Did you know that the NMS audio is all tied into a part procedural/generative system built with the help of the UK post-rock band 65daysofstatic They have released a few NMS related albums as well as other stuff too. Check them out on the Spotify. -
How to increase immersion
No, they're samples I recorded. I don't buy pre-mixed audio for use in SL. The rest of your comment doesn't make any sense. -
How to increase immersion
And I just had to take a moment to laugh at " but it will interrupt our own sounds that we chose to add to our parcels !" Hahahha.. 🤣 I wish you were right , but there's like 5 of you out there who actually add sounds to your parcels . I appreciate when you do, especially if it's immersive and subtle and not aggressively obnoxious and repetitive . I do it myself . But 99.99% of parcels I invade , are silent. People don't put in this kind of effort themselves unless they're truly into the immersion it brings , and even then, many are just so amateur that they don't realize how to bring it to fruition even if they wanted to . And when it does , we lower the volume of the LL music and choose to enjoy the parcel's ambience . You know, as a CHOICE. -
How to increase immersion
Aight , get to copying no man sky 's masterfully done open world music, LL. Chop chop . 👏 -
How to increase immersion
I've played ALL the games 😀 Exploration music is definitely a thing in a lot of games. But if it is done well like it is in NMS, as you referenced, It fades in and out, shifts intensity, or drops away entirely so environmental audio can take over. That balance is really the point I was making. If it’s just flat music playing constantly while you explore, it starts to feel less like a place and more like a backdrop which is often a result of poor audio design imo. And GTA is actually a good example of that distinction. Radio is optional and tied to a specific context (being in a vehicle). You turn it on because you want that layer. The world itself still leans heavily on environmental sound to feel believable.
