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  1. Me too, that is a great idea @Always Incognito .
  2. I'm sorry, i don't know what i'm doing wrong. i've tried Guerrillamail. i've tried about four other email websites. i'm not getting a confirmation email on any of them. i wasn't using hotmail or gmail to begin with as you mention in that thread you've linked. i've been sitting here an hour trying to get registered, and it's just not happening. For giggles, i made a test account on another phpBB powered forum, and got back the verification email immediately on one of those email addresses i've tried for your forum. i don't know why i'm not getting one for the Cool VL forum.
  3. hi I'm not getting any good results for my boat which i want to wobble in the waves when unseated. Since I am using the llVehicleFloatParameters for regular use when steering the boat, I wanted to use these dynamics for this purpose too. here is the problem: it behaves not. It moves very choppy, like it's suddenly stopping and not finishing its move instead of exponentially slowing down after the impulse. why can't this be a smooth movement? I played with these values, the frictions and decays. but i never get it to smoothly finish the rotation in one direction then start the other. it's like it's stuck. is this normal? I noticed also that my graphics card spins up ventilation. Thanks for any insight into this vehicle function. a simple example: create a cube and add this script: integer wobble_direction=1; default { state_entry() { llSetTimerEvent(3); llSetPrimitiveParams([ PRIM_GLOW,ALL_SIDES,0, PRIM_PHYSICS,TRUE ]); llSetVehicleType(3); llSetVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT); llSetVehicleFloatParam(VEHICLE_BUOYANCY,1); llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT,llWater(ZERO_VECTOR)-0.05); llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY,1); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE,1); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY,1); } timer () { wobble_direction*=-1; llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE,1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 100); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <500,100,5>); //this now gives the rotational impulse to move: llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <wobble_direction*100*DEG_TO_RAD,wobble_direction*25*DEG_TO_RAD,wobble_direction*DEG_TO_RAD>); llSetTimerEvent(llFrand(3)+1); } }
  4. Looking good! I CANNOT believe we chose the same wallpaper and color! Love the 3-panel approach above the fireplace
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