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  1. Second Life, and virtual worlds in general have always been a solution looking for a problem, and as it turns out, not a particular useful one. We had a brief uptick in the old themes when Meta went all on in on Zucks VR world, that no one wanted. They speed ran every Linden proclamation, hope, use case and fever dream, all hyped up to 11. Nothing stuck, except for the jokes at our expense. Snow Crash and Ready Player One needed a full on societal collapse to find function; The sad truth is a dystopia might be the only part either of those books got right when it comes to virtual worlds. Which burns us to a crisp. Of the tiny minority of signups who make it in world, most don't last more than a couple of sessions. There are numerous issues, but I think the biggest and least acknowledged is a failure of expectations. It's like signing up to "Cute Critter Bingo" and not only being unable to find Bingo, Critters and Cute, those items don't even seem to be present or possible. We're selling a dream and new users can't even see the a path to achieving it. So they leave, and make up some excuse if asked.
  2. Do y'all ever go back to the beginning of this thread and read it for nostalgia? 2020. Ah those were the days. 😷
  3. We enjoy it and it keeps us busy and can be very inexpensive .. but we're already here, committed, with inventories going back years. I junked more $$$ value switching mesh body than most new accounts spend in their first year starting from scratch. Our shopping hobbies / habits and a newbies are not the same; Very different budgets, motivations and pressures. In short - Shopping is a meta quest for the established. We can't use it as USP unless we're willing to bankroll new users.
  4. I think I actually saw Mark Zuckerberg inworld once. Come to think of it, that had to be him, because there was no bottom half on his avatar.
  5. you must love Zuckerberg too i assume?