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  1. Rowne says: "We hope Scylla does not think we only have dark sides and cannot appreciate her "lighter" side":
  2. @Qie Niangao Very well said! Actually, the question about Mainland lighting is what they should update it to now? The entire PBR project is a huge mess. Still full of bugs everywhere. Severe rendering bugs in the viewer, the debug overlay that renders transparency highlight and other things has been broken ever since they remade it for PBR, when they tried to fix one problem with the transparency highlight recently, they broke it even more, and now they are ignoring it altogether. Screen space reflections are broken, this way as all water reflections are part of it, we can't have ANY water reflections if we don't want to see rippling glitches and other artifacts. Firestorm used to have DECENT water reflections before PBR which had to be removed for this broken feature. We didn't get a single tutorial from LL on how to make our own HDR day presets. Did you know the editor had been broken for several months before I noticed it when I first started to use a PBR viewer? We couldn't add more "nodes" to day cycles and NOBODY had reported that for months... or a year if it was broken since the first PBR project viewer. Ever since that's fixed we still don't know if we make our HDR lighting correctly. And it just feels too odd, lighting is OK but the sky looks nothing like it used to, AND often nothing like real life, even though I use about 12 custom made nodes to simulate specific points throughout the day, which I made literally looking out the window at the right times and comparing the real sky to the one I was working on in SL. And the color of water is tied to the sky color now, so if you want a vivid blue sky, you end up with water that looks tinted. Sky has to remain somewhat pale to maintain clear water. LL has provided ONE new static midday sky setting that is HDR, that's all they did, and that preset is no mod, we can't even see what parameters they used. It looks terrible though, so it wouldn't help much anyway. So they are simply unable to update the default lighting on Mainland, they don't have a single day cycle they could replace the old one with. Before EEP broke it, I always used the default day cycle, then I made a beautiful replacement for that and I never looked back. I use a HDR version of that now and it is close to how it used to be, I can send it to you if you'd like, but it's still far from my expectations.
  3. Hello, Thank you for your reply - I have deleted that dat file many times since this started. I now check the bin_conf.dat file daily and the date shows my latest login date. But I still have the problem of having to re-enter my username and password. It is just annoying.
  4. I'm hesitant to make a judgment on the situation since there's been no official statement. They do collect some useful information those bots, but I've never enjoyed having hoards of scripted agents setting off my firestorm radar every few minutes or making me think I've got a new visitor when I haven't. I was relieved when LL introduced the 'Allow scripted agents' control for regions as I could just turn that all off.
  5. For me it is always the 1024s and two alts have 1024s in Copperfield now. In my experience the 1024s get better scenic placement than 2048s in the same regions and I love the extra space for landscaping and outdoor areas, which the 512s do not have. Decorating the inside of my homes is generally an afterthought for me and I never hang out inside of them, LOL.