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  1. Eventually, virtual worlds will become fully realistic. Then we are faced with the same dilemma as was depicted in the original "Star Trek" pilot episode "The cage". It's just a matter of time.
  2. That was my exact point!!!
  3. Just thought I'd add a bit of a demonstration onto this - below is a checked carpet I'm working on using to separate heights to normal through a blend node to avoid a plastic look. Blended at 25% noise/fibres with a over all normal value of 1 100% noise/fibres 100% might seem pretty good until we zoom in............. 25%100% As you can see the normal makes everything at the 100% range look horrid and plastic. So in this situation it's a balancing act over how much depth you want from your normal vs how you want it's overall appearance. I've included a pic of the node group to demonstrate how I have this set up - Hope it helps.
  4. EEEwwwww!
  5. Another POV: If someone keeps saying, "This place is sh!t", then maybe there is poop smeared on their upper lip.