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  1. You only find the TRUTH in The Blab. Not the Daily Foil.
  2. Guard rail
  3. I knew someone in SL that claimed they can 3D print our avatars & I am not sure how that would work legally so I said no thanks.
  4. I'm sorry but in a way yes. Such systems were the reason why LL decided to stick a toggle on ALM before PBR that held second life back. By doing that and allowing such systems to continue playing SL it set back SL massively tech wise and consequently also meant that the majority of SL's user created content was created without materials for near a decade. People toggled off ALM and created un-optimised garbage (Moles included). Rather than utilising proper materials to reduce mesh geometry and proper lighting, both to increase performance, creators instead ignored proper material and lighting and continued to make content in high detail to get tiny details that materials would do instead. RPG regions, landscaping, everything it was "dont turn on ALM it lags you" all because people didn't want to upgrade their PC's. Now here we are again, with SL being held hostage graphically and performance wise because LL have to cater to people that refuse to get a system that adequately allows SL to perform with decent modern high graphic settings. This then forces LL to make decisions to invest money on things like Project Zero instead of other better features/performance, despite everyone that knows anything about tech telling them here in these forums that Project Zero would be to costly and not work in the long run and fail. A current prime example being cache bloat/performance because many creators still apply BP fall-back textures as well as PBR so those that haven't upgraded to a PBR viewer can not see just white. This is more mb to download, more mb in your cache and more for the comp to unpack/decode and then decide to not use the BP textures if PBR is visible. All that CPU usage and performance decrease simply because creators are catering to people that refuse to use PBR viewers. They then complain that PBR is making the PC's have less performance for SL all the while failing to realise that catering to them is part of the reason for their performance issues. So now we have a situation where the SL blogsphere and elsewhere is publishing that LL cancelled a major project and investment creating negative advertisement (i.e. this thread) all because LL try to keep those potato using people happy by trying to provide them with the opportunity to run SL on high settings to improve Second Life's overall graphic quality image which is still "SL has such outdated graphics why would I want to play that". Additionally, I'm not suggesting LL place a block on people trying to play SL on low end hardware like your partner. Even in modern gaming min specs doesn't mean low end hardware under that cant run those games. However, by having such laughable min specs for a modern system on a platform (that clearly needs far higher than those as evidenced by LL recommended PC's for just social exploring which however I think is over kill), it also shows to the world that Second Life is just too old compared to the rest of what is on offer. In other words, I am suggesting that LL stop pandering to those people using potato's and start making decisions based on modern hardware. I mean come on, 1024 x 768 pixels as a min requirements? Sounds like SL is still being built for CRT monitors.
  5. Old Guard