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  1. It depends a little if you actually want to offer services as in graphic work or mesh work etc or if you want to build your own brand. For services it’s good to find groups (inworld and various discord servers) that would allow you to advertise your services As for building a brand, that’s a lot blood sweat and tears but if your passionate about it very rewarding and your RL skills can help you a great deal here (the did for me) The most important to build a brand inworld is to build a community, a store group people can join to hear about your releases , chat and get also customer support. Try to give your items your own signature, don’t listen too much to others what to make but follow your guts. Then suggestions can be weaved into your items
  2. It is, I thought I made that clear, did I not? I think you did, but since you were initially uncertain, I may have gotten stuck on that. Sorry!
  3. I bet you're using Firestorm. IIRC, Firestorm removed this ability in favor of a "Faces" readout in the Texture tab of the Build Tool, but historically that was notoriously unreliable. You can take your chances with that, switch to a different viewer, or write a script that reports llDetectedTouchFace() and manually touch the face of interest. (I hope this is relevant. I have no recollection of this thread at this point.)
  4. I suppose the lesson that you and Scylla learned from these experiences is that patience and determination can pay off. Waiting until the Available sign reappears won't guarantee that you will be successful at claiming the store, but leaving early guarantees that you won't. Harrie's strategy of "holding" an abandoned store for a friend won't necessarily work either, which may be why the sign is designed to stay hidden for a long, random time. Once supply and demand are in better balance, it will be a less nerve- wracking system.
  5. That's nice! But not, I think, the style around my store. ☹️