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SSP?
Well judging my experience of watching Clearwater being built at the bottom of my then back garden in Agate Park you will look for the roads and other Protected Land bits to be built first. Then the houses go into the parcels. I expected there to be a lot of testing of the houses, but they were released soon after the houses were rezzed. We are a long way from that, because unless more than one theme is going in they will finish seasonalising the land and currently have not done so for the five eastern regions and nor for Probate Wells in the North West. -
SecondLife Addiction and Thoughts
I love my addiction. ❤️ -
SSP?
It makes sense to use the SL season change to test the new regions. -
How did you get into this game and find it fun?
You’re claiming your AI tool is going to make all existing textures and presumably PBR materials on the Marketplace obsolete. That’s a pretty uninformed statement. The Marketplace is full of professionally produced materials created using photogrammetry, calibrated scans and industry-standard workflows. Those assets aren’t random textures, many are built from real surface data with physically accurate values that behave correctly under different lighting conditions. That level of fidelity comes from measuring reality, not guessing it. As I assume you know if you are a developer, AI-generated PBR textures don’t capture material properties, they approximate them. They predict what something should look like based on training data. That can be useful for quick concepts or filler assets, but it’s not the same thing as physically accurate, production-grade material work and not something most serious content creators would use here if they can easly purchase better existing full perm materials in-world or on the Marketplace. If someone is building seriously and cares about realism, consistency and proper PBR response, they’re not going to ditch professionally created assets in favour of autogenerated outputs. So what makes you think you could replace years of professional material and texture production on the Marketplace with AI slop? -
Is there a way to mod the Second Life client to have the old interface?
If there was a way to just make Camera Controls smaller and maybe show FPS in a top corner like in FS and others, that would be a huge improvement alone. I've also noted that the LL viewer seems to be more stable than FS now. I get lower FPS, yet it's generally smoother.
