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  1. I suspect the main reason is that rigging isn’t just a simple setting on the object, it is normally part of the mesh data itself. The vertex weights to each bone are baked into the asset when it’s uploaded. Changing that in-world would basically require SL to include a full weight-painting / rigging system in the viewer.
  2. thousand percent agree! especially when they know that 2048s are the most sought after.
  3. Not quite sure what the criteria is for the amount of regions released at one time, or if it's even doable, but yes, if you are going to include all sizes, they need to have a larger amount of regions released at one time, not these 5 regions where the 2048's are only 4 per region
  4. There might be some technical reason or not. Sometimes, things act differently above a certain height. Who knows?
  5. Oh, that... 🤣 Amusingly, shortly after I gave you the reason of my choice on this very forum, I stumbled upon Philip Linden in a SLua sandbox sim, and the conversation (with several other scripters too) derived on those Wiki-like links. I won't quote the whole conversation here but just some of my prose and it's conclusion: Henri Beauchamp: That's why I refused to implement Wiki-like links in my viewer.... I prefer to see the full URL..../... Henri Beauchamp: https://community.secondlife.com/forums/topic/528870-are-secondlifeappchat%E2%80%A6-viewer-uris-supposed-to-work-in-local-chat-further-befuddlement/#findComment-2994495.../... WolfGang [WolfGang Senizen]: [https://secondlife.com https:â//google.com] Henri Beauchamp: Can't fool me: seeing link and text in my viewer :-P Frio [Frio Belmonte]: [https://google.com hâttpâ://bing.com] WolfGang [WolfGang Senizen]: [https://secondlife.com httÑs:â//google.com] Frio [Frio Belmonte]: okay zero-width spaces are culled Nexii Malthus: that last one worked WolfGang [WolfGang Senizen]: There we go Philip Linden: Henri you are setting a good example. Henri Beauchamp is paranoid, so... Philip Linden: agree this is something needing attention. Will work on it and see what I can turn up.