user_mobilelogo

RSS SL

Second Life Community - All Activity
  1. We just need more ability to adjust. Enough adjustment and you can do crazy stuff like ray tracing on a C64. I'm not saying it'll look good, but user-side scalability is one of the key factors that leads to a metaverse (<- yuck) virtual world being able to have more active players. Basically, my same old argument. Yeps, I think we should be able to develop in both directions at the same time, meaning ray and path tracing and ASCII and ultra low-end pipeline stuff. Empowering the player to configure the game so that it is playable is The Most Important Thing that any game for PC needs to prioritize to increase the player count. I'mma ramble on, not directly it specifically at Porky, but just to ramble on. Fornite is a clever hybrid. Combine Call of Duty (I prefer Counter Strike, myself) and Minecraft-est craft-on-the-fly-mechanics, than add in some degree of customization or something and make sure it runs on as much stuff as possible. Then watch the money tree grow. But for a virtual world, Fornite doesn't work, because it's player base wants to "get their game on." SL is where we come we we like walking around in video games but don't always want to play the game as intended. If I can't have an open world with sand box elements, then I want an open world. Typically, a linear plot/quest game or PVP will just bore me to death. SL weirdly remains functionally ahead of all the other virtual worlds somehow. A game like Fortnight just can't side-step into SL's lane, no matter how hard it tries, because that kind of stuff doesn't appeal to their more heavily action-oriented player base. Or, at least, that's my quick assumption. This is also why I hate the "SL should be more like XYZ" debates, cause it shouldn't, and often can't. It's always needed to be itself and stay true to itself. I believe the middle ground lays in willingness to diverge when it comes to building different types of viewers. We should shun devs who roll the dice and try something different. We need them to try doing the TVPs for SL in increasingly different ways, wherein the middle ground may eventually be found. Blah, blah, blah. This is all my same old usually stuff.
  2. That's why I asked @Abnor Mole for more clarification as the other post seemed to say For Sale items were allowed. They just don't want the main building mostly empty.
  3. Which says... Can only be used for (example) items for sale, display So, yes?
  4. I think Bonnie's right. Abnor's added note says that there "may be an exception" for the case where you are selling something that is too big to fit in the store, but I don't think they're going to be happy about someone building an annex or a bargain basement up there.
  5. SL runs on Amazon servers now so I'm not sure support would have any info concerning their age.