RSS SL
Second Life Community - All Activity
-
Fortnite was trying to build a metaverse
That's the role for the wisest characters in most renaissance plays .. the court jester. The truth teller. Now, they often wound up headless at some point for being too honest, but risk-reward, amiright? -
AI in Marketplace Ads...
All the more reason to take a.demo and see if it looks good inworld. I don't particularly like AI vendor photos but I never buy without demoing. That store does seem to have a few negative comments on their Feed about the AI ads. I don't think some store owners understand that they lose customers simply because people hate those AI photos. -
Estúdio 56 :) visit and have fun.
It's true, he's a bit mean and often says silly things. I hope I didn't say anything offensive; lol. Thanks for your visit. Enjoy the gifts, I'd be happy if you used them in some decoration, send me a picture or post it here. -
Commercial Bellisseria
30 minutes to two hours is the usual time period, and it's random to (LOLLOLLOL) prevent the type of insanity you get when, say, 15 avatars all are vying for one store. This one fired off at exactly the two hour mark, one of the avatars waiting was counting it down for us. The sign appeared, I clicked immediately, but an avatar was suddenly sitting on the sign and poof, script locked me out and said already in use. I am really ready for a lottery system at this point, honestly, it's so emotionally draining. That way if you wanna create 10 new alts to buy tickets to try to win 10 stores, you're paying $200/ticket. No guarantee of winning anything. -
Commercial Bellisseria
I got a store because I anticipated the time of day they would be released and stayed online and paid attention for hours. That is how I play Game of Homes and it has always worked. If your RL business is being a SL merchant, it is probably not a big deal to be online all the time during US business hours. I speculate that the after a few release cycles, people will lose interest with commercial parcels because they don't actually solve any shopping problems, except perhaps the case of a creator who needs an inworld store to host weekend sales (e.g. FLF). On a positive note, I think the kit that the Moles developed is impressive. It has many combinations involving store fronts and roof tops. The downside of the kit is that it produces stretches of narrow sidewalks and bare walls, which IMHO, should never occur. Similar to the residential portion of Belli, if you are on the sidewalk there should ALWAYS be a store. Perhaps if the stores were smaller and the useless parking lots were left out, this would be possible.
