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Copperfield Heights
Lol, I've tried that but my mainland parcel goes on Tuesdays as the LH do, and at about the same time when they are both inaccessible. I always end up in a premium sandbox until one or the other comes back online -
Firestorm zero update
I guess SL is only for rich tech snobs now. Probably time to get back into anything else. I greatly dislike watching this community mock and sneer as low-end users struggle to keep playing SL. -
How Does Your Avatar Look Today?
"Intuition" dress by fd. It has butterlies on it! -
👋 🏡 What's Available Today 🌴 🔑 Full Rights - No Rules - 🉐️ 🈺️ 🈳 🈹️ ⛵
BEE REAL ESTATE SINCE 2007 ***☻ I will never go there. ☻ You will never ask nobody what to do there. ☻ You will have full access to the land menu. ☻ No Limits - The only one whos setting rules is You! (and LL heh!) ☻ with few words, whomever pays tier for the land, they own the land. __________________________________________________________________________________________________________ Teleport at Goobert Teleport at Goobert (M) 512- 175 prim - L$149/w Grass Hills - 32 m x 16 m __________________________________________________________________________________________________________ Teleport at Olber Teleport at Olber (M) 1,024 - 351 prim - L$249/w Grass Valley - 32 x 32 __________________________________________________________________________________________________________ Teleport at Dodam Teleport at Dodam (M) 1,024 - 351 prim - L$249/w Deep Waters - 32 x 32 __________________________________________________________________________________________________________ Teleport at Otherwhen Teleport at Otherwhen (M) 2,048 - 703 prim - L$499/w Waterfront - Grid Edge - 64 x 32 Deep Waters __________________________________________________________________________________________________________ Teleport at Goobert Teleport at Goobert (M) 2,048- 703 prim - L$499/w Grass Valley - 64 m x 32 m __________________________________________________________________________________________________________ Teleport at Dodam Teleport at Dodam (M) 2,048 - 703 prim - L$499/w Waterfront - Grid Edge - 64 x 32 Deep Waters __________________________________________________________________________________________________________ Teleport at Cassia Teleport at Cassia (M) 2,048- 703 prim - L$499/w Sand Valley - 64 m x 32 m __________________________________________________________________________________________________________ Teleport at Superior Teleport at Superior (M) 2,048 - 703 prim - L$499/w Roadside - Square-ish - 52 x 44 __________________________________________________________________________________________________________ Teleport at Dewey Teleport at Dewey (M) 8,160 - 2,801 prim - L$1,799/w Protected Roadside - Approx. 100m x 84m __________________________________________________________________________________________________________ Teleport at Uzume Teleport at Uzume (G) 8,592 - 2,949 prim - L$1,999/w Protected Water Canal - Sailable Golden Sands - Beach - Sea Level __________________________________________________________________________________________________________ ☻ You can deed your own group. ☻ You can buy the land. (No Premium Needed) ☻ You can always move for any reason, anytime, at no cost. ________________________________________________________________________________________________ RESIDENTS ARE ABLE TO DO EVERYTHING SL PROVIDES NO RESTRICTIONS ALL PARCELS FULL PERM - NO RULES - YOU RULE ! these are week to week tenancy prices - ask for the long term (grandfathered) prices! 😎 🚵♀️ Experience a Better Policy Today - 🐝 BEE Real Estate - Full Rights - No Limits 🏡 🈹️ 🏖️ BEE REAL ESTATE - SINCE 2007 -
Firestorm zero update
If that's even an option, I'd suggest trying the Cool VL Viewer from the third party viewer directory. It can be configured to use the least resources of any current full-featured desktop viewer albeit with an exceptionally… "nostalgic" UI. But it's certainly going to use more resources than a browser-based viewer like Project Zero. The problem was, although they won't admit it, the Lab had to be losing money hand-over-fist on the Project Zero rendering service, and they couldn't hope to charge enough for it to approach break-even. From what Philip was saying at the beginning of the project, it seemed the play was supposed to be that by now AI hyperscalers would retire hardware that could be re-used for rendering, but instead they just keep consuming everything they can get (or shipping it to China now that export restrictions are a sick joke), so server-side rendering hardware never got cheap as expected—least of all, memory, which blocks aspirations for cheap desktops, too. It makes sense that they were willing to run it at a deep loss as an "experiment" in attracting more new users and with the hope the economics would work in its favor. I'm quite sure the economics didn't work; no idea how good the user-acquisition part worked. (I read somewhere that the mobile viewer was doing good numbers for acquisition; if true, that too may have been a factor in directing further investment.)
