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Copperfield Heights
As to why taking so long...this all started very late in the afternoon, and probably wouldn't expect whoever is handling this to work all through the night. Probably quit @5 and won't start re-looking at it until @8 today, that's kind of reasonable. If I had to guess, I would say around lunch time, will be up and running. Keeping fingers crossed :p -
What are you listening to?
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Copperfield Heights
I'm not sure this will help or not, but this started yesterday, and is unlikely to be linked to the "scheduled" maintenance which seems to have completed normally: Investigating - We are currently investigating the Linden Home selection service, as some Residents are receiving an error message when they attempt to select a new Linden Home. Please follow this blog for updates as we work to fully restore this service for all Residents. Mar 09, 2026 - 12:48 PDT Looking at cosole logs we see this: And the code for the "homekey" js is where we get thrown the message. Looking at the React logic, the POST request goes to an auth-proxy. When LL has database issues, they will often put a "Kill Switch" on the proxy. By returning a 403 (as opposed to a 401) at the proxy level, they are almost certainly preventing the website from even trying to talk to the land database. This protects the database from getting corrupted or overloaded while they are trying to fix the underlying "unscheduled maintenance" issue. If I had to take a punt, someone cocked up the database yesterday when the were implementing the new plots and they are trying to do a PITR (Point in Time Recovery). Although it's a big job, I've no idea why it's taking quite this long, unless DB admin dropped the ball there as well. Obviously this is all just my inference from what we can see at the moment, other opinions are available 😄 -
Take a word leave a word (game)
Weird beard -
2 Normal maps?
Ah, I’m sorry, I always forget to turn on notifications on my own topics. Thanks for your reply and advice, it does make sense. So are those textures really something I should completely avoid, or can I at least use the diffuse (tiled a lot)? Does repeating a large texture have any impact in SL, and would it be better to recreate it at a smaller size using vector software? I did end up dropping the fabric grain and relief normal maps (too bad for the jacquard…), and I’ll put all the folds and topstitching in the normal map instead. I’ll also run some tests for the roughness. I gave up on the glTF import. I don’t know why, but the normal map is never included in the package. Do you mean make a normal map at 2048?
