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  1. This super long hair by Limerence has a curvy version which works really well with Reborn, and is out now at the Kinky Event
  2. the amount of people who get mad you do stuff in your own home in sl whilst following the TOS is too damn high. and yes, that's a peeve while i'm logged in.
  3. Looks like I have been forced to use MFA whether I wanted it or not. I can't log in to market (though it let's me into normal sl website). can't log into SL world, never had the authentictor app,. never heard of it before, and now being told to use an app I never installed when I installed SL (various installations over two decades) and I now cannot even get into my dashbaord to tell it to go away without re-logging WITHOUT via an app I've never ask for nor ever installed nor want to at all. SOLUTIONS?
  4. This is very true, but it's also a bit of a crutch we've all been guilty of allowing SL to get away with using for a very long time. At the end of the day, the only reason we don't have a fully threaded multicore monster that chews through textures and rending all at the same time, is because Linden only recently felt that performance was important enough to invest in. It was never important enough because somehow there's an abundance of people like This here ^.
  5. Oh lord, my brains are DEFINITELY not the ones to pick, when it comes to building. Probably @Blush Bravin would be a MUCH better choice! My two cents are: Use a PBR viewer. Altho the moles' builds clearly have both PBR and Blinn-Phong textures, I can do better when I use a PBR viewer. BUT -even before PBR, I had difficulty matching textures with what is in the Content pack. The "ball" in the Content pack is the bundle of textures etc. that make up a PBR surface. You can just drag it onto a face to apply it. So I applied both the Blinn-Phong and PBR textures to a board (I was using Cherry tinting). These pics were taken using just Nams Optimal Skin and Prim environment. Note that on this fireplace, who knows where they may have used the actual texture that is in the Content pack! Most, if not all, of the textures on the fireplace are NOT the texture in the pack, they are clearly BASED on that texture, but have various lines and edge shading in them. In Firestorm (and probably in the SL viewer?), the PBR and Blinn-Phong textures have separate tabs. If I just look at the object using PBR, the match is really pretty good. Maybe I need to darken it a little. BUT, if I look at the object using Blinn-Phong, what I see, with the tint numbers LL gives us, is a worse match. I can probably adjust the tint so it looks better, but meh. Why is this? I don't know, I'm not a texture artist. Btw, I didn't take a pic to demonstrate this, but to adjust the repeats when using PBR, I looked at the wood sideways so I could see the reflections of the grain on both objects. I find that easier.