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Commercial Bellisseria
As long as you’ve got a way to generate a normal map, you can use your older version of Photoshop to build the rest of a PBR material if your Photoshop skills are decent. Roughness, AO and metallic are all just greyscale maps, so you can create or even hand-paint them if needed. The key is understanding what each map is actually controlling in SL’s metallic/roughness workflow and building them with that in mind rather than just treating them as generic textures. -
20,000L landed in your account. What AVI goodies would you spend it on?
Hmmmm. 🤔 Most likely, I'd get one of Bespoke Caravan's alien-y heads and some alternative hands and feet, then work on new custom skinning, tattoos and material effects. (Maybe PBR too if possible.) Then spend the rest on stuff on my buy-someday list. -
There must be something in SL that DOESN'T Peeve us
Fear? -
What is peeving you now, while logged into Second Life
I moved from Kokua Viewer to the latest Firestorm beta at the weekend… and now Kokua has updated to parity with latest LL codebase. (copious expletives here) PEEEEVVVEEEEE!!!!!! -
What is peeving you now, while logged into Second Life
Alternative: Make the description field for the group a LOT larger, to fit in information like contact names, resource links, etc. Of course, fat chance of any of that happening… sigh
