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  1. Options are nice. =]
  2. @Raena Parx I believe it might be more accurate to say that your workaround for Priority 6 .bvh format is no longer working, rather than the Priority 6 option in general not working. Priority 5/6 for .anim format works just fine, so this doesn’t seem like an actual animation issue. Therefor, since this is more about viewer file editing than animation itself, you’ll probably get better help in the scripting or viewer forum section. Good luck! 🍀
  3. 120 prims including boat used here for a 15x16m space
  4. I use 57 prims for this little place (15mx7m). It has an out house, a hut with kitchen and a table to eat outside. I figure I don't need a bed because most boats comes with beds anyway.
  5. I fully agree that if payment to play is needed development should change. The trouble is, they have got to a point I think where they have gone to far and cant stop. I also think that the fact that it is made on unity may be tempting to continue for LL so that they can transition the PC viewer to that as well. I do however still think there is demand for the mobile viewer, just not how it is now. Most of what is happening isn't solely to catch up to the top end of graphics. OpenGL is end of life. It hasn't seen a new release or update since 2017. Apple have already depreciated it and Microsoft Windows may not support it in the not to distant future either if MS decide it isn't worth the effort or risk to implement it. If Microsoft end support for OpenGL on their OS outside of sandboxing or similar, this may well impact how much support Nvidia and AMD offer on their drivers. This will then start to effect SL. Whilst both GPU manufacturers may well continue to have support on their drivers for older games, they might not be willing to provide development finances on continuing to update them beyond what the already are. A lot of the current performance issues are attributed to the fact that OpenGL is still the specification behind Second Life. It is so old that it offers poor compatibility and performance for modern hardware and even due to no updates has security vulnerabilities. Second Life has to update to Vulkan so as it can actually continue to work properly and evolve. LL have stated back in 2020 that they are planning to transition from OpenGL to Vulcan which is OpenGL's successor sometime in the near future. As such if LL dont upgrade the rendering pipeline and support for things like GlTF then that upgrade cannot happen. Hence, we are seeing those updates happen so that Second Life can transition more smoothly to Vulkan. So whilst I get that you want support for older comps, the unfortunate fact is that the upgrades now that affect the performance of those computers, are needed. Not just because 'oh look at the pretty graphics' or 'we need to update to get more users", it is because if SL doesn't update to something other than an ancient, unsupported and soon to be more unsupported OpenGL, SL might literally become end of life itself.