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  1. Hahaha, I love this post! But don't forget, some of us are far too poor/mean to spend money on different avatars so have to do all our wholesome normie stuff and all our depraved sex stuff using the same account. I can tell you it makes for a very interesting and diverse set of IMs when you log on.
  2. Yes, there are some posts somewhere in the forums from the Moles, about tip jars at community places and there is a specific place for them.
  3. Were you spying on my computer? No, I went to the website to re-sign in when the land was still ocean void. The system failed because I was so quick to claim that the claim system had not caught up with the fact that the houses were released even though I was clicking through on the 2048 image from the general page rather than sitting on the 2048 page. I refreshed the 2048 page and was told 31 2048s were available and I got one of them. If you claim at the point at which the last one disappears and refresh you get the None Available banner. You also must have made a snap decision to ask for another 2048, as from the computer saying no to me getting a 2048 took about 3 seconds. As you are so certain that you released the 2048 I got why not (without reading my past posts) name the region and describe where on the region it was.
  4. My honest review of the six new onboarding destinations: Driving Dirty. This is a go kart track experience with lots of additional funfair style rides bolted onto it. Collectively, its all fun, exciting, entertaining, competitive, rewarding, well made and works very well. It doesn't actually teach you anything about SL (arguably other than learning how to drive go karts and interacting with the other rides and games!), but the region is fun enough to draw you back again. And again. And again. Definitely my favourite of the six. 9/10. Learning Center. Basically a platform game aboard a space station in which the newcomer collect tokens that open doors to access more areas to collect further tokens to open further doors. It's simplistic, easy and can be completed within a couple of minutes. It doesn't teach the newcomer very much about what Second Life is (or isn't) and only teaches you about avatar movement. And that's it's weakness, once you've mastered moving your avatar, the experience is too easy, repetitive, samey and will quickly become boring quite soon. 7/10. Brazil Tour. A well-made and pretty Brazilian-themed island region in which the newcomer can explore and meet other people, who may or may not be Brazilian or speak Portugese. There are mentors present to help newcomers with questions. A bus turns up occasionally in the central area which newcomers can ride taking them (via auto-teleport) to the main Welcome Hub. 6/10. Midnight Pulse. A night club which was co-created by the owner/maker of the Driving Dirty destination. Basically, the main dance floor inside the club has random emotion icons popping up over it which transfer overhead to your avatar and then you seek out another avatar with the same icon and you get to socialise with them. There's a good ambience to the place and it's very well made. There are exits from the club area which take you outside up to a small mini town, which is under-utilised and could have added more to the experience. Again, this destination doesn't teach you very much about the broader Second Life world or experience and could have been better. Sadly, the unfortunate name of the club is very questionable (and no doubt coincidental), as in 2016, there was a mass shooting at a real world club named 'Pulse' in Orlando, Florida in which 49 people were killed and also injured 58 others. I wonder if changing the name of the night club might be a good idea. 5/10. Scaredy Cats Funhouse. There are three difficulty levels to this cutesy cat-themed maze-type game which are all very easy to complete. And despite its name, it isn't scary at all. In fact it's quite the opposite of scary - it's super sickly sweet, overly cutesy and seems aimed towards small children rather than the majority of adult aged newcomers who join Second Life. The prizes for completing the levels are nothing special or amazing, they seem like useless token gacha-style decorations and will definitely just end up as forgotton inventory bloatware. Once again, this destination teaches absolutely nothing about the broader Second Life. It's also concerning to me that so many newcomers are just standing around motionless at this place, seemingly without a clue what to do there. 4/10. Greek Row. An American style university-themed roleplay area supposedly designed as "a social hub for fraternity and sorority life". It supposedly features themed environments for socializing, parties, and roleplay in campus-style life. But I didn't stay there very long, as I dislike and have always disliked roleplaying. This experience (for me) was the least interesting and least attractive experiences of the six new onboarding destinations for me. Its a very weird place. And a boring one too. In fact, I found it to be an uncomfortable one too because of the many AI-style bot "roleplayers" there who all reminded me of a malfunctioning "Westworld" style environment. I cannot imagine how a Day 0 newcomer would find any benefit at all learning about Second Life by arriving at this destination. 1/10.
  5. Looks like you're running the downloaded installer instead of the installed viewer. There should be a new shortcut, pointing to "C:\Users\...\AppData\Local\SecondLife\SecondLifeViewer.exe", on your desktop.